donderdag 12 april 2018

#46 - 12/04/18

  • Fixed the graphics bug in the dynamic rendering scene on some devices , originally this system was letting unity render the scene into a texture and it got displayed onto the display by using a custom shader that created a fullscreen quad where the texture then would be rendered on and the UI would be rendered as usual onto the screen , with this method you then can resize the resolution of the gameplay to a lower one for shittier devices whereas the User interface stays on the same resolution so no compromises on the UI, crisp and clean.
  • Some more tweaks to dynamic rendering system
  • Fixed some problems on the panel match over screen where the animations would be playing fucked up
  • Fixed the bckgrround cheering fans to a better and much suitable shader on mobile

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