- Rvamped the spawning of the keeper mode , the strikerAI never spawns infront of the keeper character anymore , yeey
- Fixed the score particles when scoring points to not show on top of each other anymore
- Added the ball destroy animation into the gameplay scenes given by our artist
vrijdag 27 april 2018
#52 - 27/04/18
donderdag 26 april 2018
#51 - 26/04/18
- Fixed a various amount of bugs
- Changed last step of striker tutorial to obligate the player to use the power up before he can shoot; fixed powerup particle in striker tutorial
- Fxied striker tutorial bugs
woensdag 25 april 2018
#50 - 25/04/18
- Finished reworking the keeper tutorial and added some more new english translations
- The keeper tutorial you now need to really BLOCK the ball 5 times instead of just doing nothing
- Added French and german localization
- A new android build 1.5.269
dinsdag 24 april 2018
#49 - 24/04/18
- Some more tweaks to the tutorial scenes (previous checklist)
- Started work on the translating stuff for the tutorial scenes , adding new text for the 4 languages (dutch , french , german and english) to the files
maandag 23 april 2018
#48 - 23/04/18
- Implemented a shitload of changes for both the tutorial scenes, can't find the check list anymore
vrijdag 13 april 2018
#47 - 13/04/18
- Implemented the animations given by the artist for the panel match over screen where the player has no energy anymore the energy elements whill shake on the screen for a few seconds
donderdag 12 april 2018
#46 - 12/04/18
- Fixed the graphics bug in the dynamic rendering scene on some devices , originally this system was letting unity render the scene into a texture and it got displayed onto the display by using a custom shader that created a fullscreen quad where the texture then would be rendered on and the UI would be rendered as usual onto the screen , with this method you then can resize the resolution of the gameplay to a lower one for shittier devices whereas the User interface stays on the same resolution so no compromises on the UI, crisp and clean.
- Some more tweaks to dynamic rendering system
- Fixed some problems on the panel match over screen where the animations would be playing fucked up
- Fixed the bckgrround cheering fans to a better and much suitable shader on mobile
woensdag 11 april 2018
#45 - 11/04/18
- In the menu scene of the game i have added the newly made animations from our artist to be played while you are starting at the screen.
- The StrikerAI character for the menu screen has been placed adjacent to the striker player avater , when you press the play button the striker avater character plays the ready animation and the other one flies into the field from behind the camera and gets into the ready position also
- Did a new android test build again (1.5.230) and made some tweaks to the dynamic rendering system
dinsdag 10 april 2018
#44 - 10/04/18
Programmed the Dynamic render system for the whole game instead of one scene.
Various bufgixes
Various bufgixes
#43 - 09/04/18
Implementatie van de animations for the match over panel
Implementatie van een Dynamic Resolution system in unity where the UI is rendered at the device's screen resolution (full res) and the actual gameplay is resized to combat FPS drops.
Various match over panel bug fixes
Implementatie van een Dynamic Resolution system in unity where the UI is rendered at the device's screen resolution (full res) and the actual gameplay is resized to combat FPS drops.
Various match over panel bug fixes
zondag 8 april 2018
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